![]() ![]() ![]() It's probably not perfect science-the ghost doesn't totally ape your style or anything like that-but it's a neat idea that lets you feel like you're fighting against, like, an answering machine version of the folks on your friends list. You can also download ghosts of other players. When you hit the game's online menu, it takes the ghosts that you've made by playing the game and uploads them. They're a bit more interesting to fight than the standard AI, plus you'll never run into the arcade mode's ridiculous end boss, which is certainly a plus. Here you can battle against different AI profiles ("ghosts") that come on the game disc. It also has a "ghost battle" mode, which is something that's popped up in different forms in recent Tekken releases. Most of the other modes fall into the typical fighting game loadout, with a survival mode, a team battle mode, and time attack. In unranked matches you can get up to four players in one game for a quarter match sort of setup, but considering the game usually can't handle a one-on-one matchup, getting spectators in there seems like a bad idea. It's unfortunate, because the game has things like character-specific win/loss records, plus it's a good way to show off the items you've purchased and used to customize the look of your fighters. If you want to play Tekken 6 competitively, plan on rounding up your friends and getting them all into one room. It's not entirely unenjoyable, but you give up so much of what makes Tekken tick that it's really not worth it. Even at its best, Tekken 6's online play feels like a completely different game, forcing you to think a second or two ahead and plan your moves out way too far in advance. Big Pimpin'. When you combine Tekken's high-level play-which is all about precise timing-with Tekken 6's network code, you get varying degrees of disappointment. Tekken 6 keeps up that tradition, even if the game's practice mode doesn't offer much to help you truly get a real understanding of the game, just a bunch of button-pressing notation that'll only really be of use to those already steeped in the franchise. For players who aren't already in too deep, though, Tekken has always felt friendly to new players, provided you're playing against players of the same skill level. There are some changes to the combo system that allow for longer juggles, adding more depth to the combat for players who can pull off moves within very specific timing windows. The fighting style in Tekken 6 hasn't changed dramatically. It's a hefty roster, thick with the series' favorites. If you count alternate versions of the same character (specifically, Kuma's second player "outfit" is really Panda), there are over 40 characters to choose from. The six additions to the roster fit pretty well and are fun to learn and fight with. These are the two new "Bloodline Rebellion" fighters that appeared in the second arcade release, but if you've only been following the series via its home releases, then the four fighters from the first Tekken 6 release- Bob, Leo, Miguel, and Zafina-are also new. Alisa Bosconovitch is a pretty Japanese robot girl who can make chainsaws pop out of her arms. The new fighters added to the fray include Lars Alexandersson, a Scandanavian dude with ties to the Mishima bloodline-which means he has excellent hair, obviously. But just about everything that surrounds the actual fighting part of this fighting game is pretty disappointing, making this one strictly for Tekken fans who have enough local opposition to keep things interesting. In addition to also appearing on a non-Sony console (!), Tekken 6 has some very sharp fighting that builds onto the existing framework nicely with some cool new moves and characters. These days, it's not quite the trendsetter that it used to be, but the Tekken series keeps trucking along with Tekken 6. It was the moment where you could immediately see arcades becoming less relevant, as the machines hooked up to our TVs were now just as impressive as the stuff you had to drop quarters into to play. Seeing Namco develop home versions of the first few Tekken games that surpassed the arcade games upon which they were based was a magical moment back on the original PlayStation. Tekken was once the bellwether for the coming generation of consoles. You can customize the fighters with all sorts of different parts. ![]()
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